Miraculous Life

Participants: Mauro Rivera,  Jason Renaud, Maxime Forest, Pedro Guimaraes, Reemee Joy, Ogi Grujic, Chris Fram, Samuel Bellerose, Oliver Raymond, Yingchao He

Role: Character modeling, texturing | Assets modeling and texturing | Rigging

Company: Budge Studios, ZAG

Year: 2022

Ladybug 360
Ladybug Close Up
Ladybug Views
Catnoir 360
Catnoir Close Up
Catnoir Views

 

 

Miraculous Life

Paw Patrol: Rescue World

Participants: Mauro Rivera,  Jason Renaud, Samuel Bellerose, Léa-Marie Munger, Roberto Gomes, Maxime Forest, Justin Zanelli, Marc-André Dupont, Danlan Zhao, Caio Filizola

Role: Character modeling, texturing, animation Vehicle modeling, texturing, rigging, animation | Assets modeling and texturing | Previz

Company: Budge Studios, Nickelodeon

Year: 2021

Ryder 360
Ryder’s Front View
Ryder’s Back View

Chase’s Vehicle 360
Chase’s Vehicle Front
Chase’s Vehicle Back
Chase’s Vehicle Closeup

Rocky’s Vehicle 360
Rocky’s Vehicle Front View

Rocky’s Vehicle Back View

 

Rocky’s Vehicle Closeup
Rex
Rex Vehicle 01
Rex Vehicle 02
Rex Vehicle 03
Mud Texture for Chase’s and Marshall’s Vehicles
BBRA Environment
Lookout Tower and Hill Environment
Mainstreet Environment
CityHall Environment
Pet Parlor Environment
Beach Environment
Tug of War activity asset
Dino World Landslide Minigame
Dino World Waterfall Slingshot Minigame
Dino World Hub
Dino World Diving Minigame
Dino World Painting Minigame
Adventure Bay Map screen
Dino World Ground Textures
HOSH Rescue Mission buildings
HOSH Rescue Mission decorations

 

 

Paw Patrol: Rescue World

Hot Wheels Unlimited

Participants: Mauro Rivera,  Jason Renaud, Brendon Bauman, Florence-Alexandra Sinclair, Léa-Marie Munger, Tam Nguyen, Roberto Gomes,  Maxime Forest, Mohini C.-Lussier, Octavio Kubick

Role: Vehicle modeling, texturing, rigging | Assets modeling and texturing | Previz and VFX

Company: Budge Studios, Mattel

Year: 2020

HotWheels Unlimited Intro

HotWheels End of Challenge Sequence Previz and Effects

HotWheels New Car of the Day Sequence Previz and Effects

HotWheels Boost and Items Pickup Previz and Effects

HotWheels Help Button Sequence Previz and Effects

HotWheels Builder Mode Payoff Sequence Previz and Effects

Hot Wheels Unlimited

RaceCraft

Participants: Mauro Rivera, Florence-Alexandra Sinclair, Léa-Marie Munger, Fredérik Côté, Pallavi Maruvada, Benjamin Dupouy, Yahel Torrado, Julie Tucker, Alexandre Bissonnette, Tam Nguyen

Role: Vehicle design, vehicle modeling, texturing, rigging, animation | Assets modeling and texturing | Previz and  VFX

Company: Budge Studios

Year: 2019

Main Menu Layout
RaceCraft Title Logotype and Isotype

 

Race Payoffs Previz and Effects

 

Race Start Previz and Effects

 

Speeding Boost, Double Jump Previz and Effects

Initial Pitch for RaceCraft – Racing Animations / Models / Textures / Effects

Skye / Nova First Concepts
Hammerhead and Zoom/Stream Concepts
RaceCraft

GoGo Thomas!

Participants: Mauro Rivera, Florence-Alexandra Sinclair, Léa-Marie Munger, Fredérik Côté, Pallavi Maruvada, Jennifer Franco, Yahel Torrado

Role: Vehicle modeling, texturing, rigging, animation | Assets modeling and texturing |

Company: Budge Studios, Mattel

Year: 2018

 

Streamline Thomas – Modeling, Texturing and Animation
Thomas Mini Superhero – Modeling, Texturing and Animation
Ryan – Modeling, Texturing and Animation
Rebecca – Modeling, Texturing and Animation
Diesel 10 – Modeling, Texturing and Animation
Victor – Modeling, Texturing and Animation
Cargo Ship – Modeling and Texturing
Lion Mountain – Modeling and Texturing
Barn – Modeling and Texturing
Industrial Bridge – Modeling and Texturing
Pedestrian Bridge – Modeling and Texturing
Field Misc – Modeling and Texturing
Green Cabin – Modeling and Texturing
Red Cottage – Modeling and Texturing
Row Mid Rises – Modeling and Texturing
Water Tanks – Modeling and Texturing
Warehouses – Modeling and Texturing
Hangars – Modeling and Texturing
Tunnel / Ramp – Modeling and Texturing
Knights – Modeling and Texturing
Birds – Modeling and Texturing

 

GoGo Thomas!

Dreamhouse Adventures

Participants: Mauro Rivera, Florence-Alexandra Sinclair, Léa-Marie Munger, Fredérik Côté, Pallavi Maruvada, Jennifer Franco, Yahel Torrado, Julie Tucker, Alexandre Bissonnette

Role: Character modeling, texturing, rigging, animation | Assets modeling and texturing |

Company: Budge Studios, Mattel

Year: 2018-2019

 

Miscellaneous Keyframe Animations

Example of Clothing Retargeting
Daisy Model and Clothes – Modeling, Texturing, Skinning and Rigging

 

Daisy Swimsuit and Pyjama – Modeling, Texturing and Skinning
Stacie Haircuts – Modeling, Texturing and Skinning
Teresa Haircuts – Modeling, Texturing and Skinning
Taffy, Honey, DJ and Rookie Puppies – Modeling, Texturing, Skinning, Rigging, Animation
Ella the dog – Modeling, Texturing, Rigging
Puppies Pajamas – Modeling, Texturing, Skinning
Puppies Accesories – Modeling, Texturing, Skining
Puppies Fortress – Modeling and Texturing
Dance Floor – Modeling and Texturing
Dance Floor – Modeling and Texturing
Barbies Masks – Modeling and Texturing
Ken and Puppies Masks – Texturing
Barbies Turban Towels – Modeling and Texturing
Kens Hats – Modeling and Texturing
Slush Machine – Modeling and Texturing
Kitchen Items – Modeling and Texturing
Bathroom Items – Modeling and Texturing
Tea Sets – Modeling and Texturing
Floaters – Modeling and Texturing
Blueberry Recipes – Modeling and Texturing
Various Dishes – Modeling and Texturing
Dreamhouse Adventures

Farm Driver

Participants: Mauro Rivera, François Medina

Role: Art direction | Vehicle modeling, texturing, rigging, animation | Assets modeling and texturing | Ground texturing | BG design | Concept art | Logo design | UI design

Company: SmallWorld Apps

Year: 2017

Farm Driver – Vehicle Samples
Farm Driver – Collectibles
Farm Driver – Sprites
Farm Driver – Breakable Objects
Farm Driver – Various Textures 01
Farm Driver – Various Textures 02
Farm Driver – Various Textures 03
Farm Driver – Various Textures 04
Farm Driver – Various Textures 05
Farm Driver – Repeatable Ground Textures
Farm Driver – Ground Textures 01
Farm Driver – Ground Textures 02


Farm Driver – Logo
Farm Driver – Vehicle Logos
Farm Driver – UI Designs
Farm Driver

L’Assyrien

Participants: Mauro Rivera, François Medina

Role: Art direction | Character modeling, texturing and rigging | Environment modeling and texturing | EditingVFX & postproduction | Storyboarding

Company: Collège de Bois-de-Boulogne

Year: 2017

The Assyrian – Cover

The Assyrian – Kenza Close Up
The Assyrian – Kenza Views
The Assyrian – Kenza Wireframe
The Assyrian – Kenza High Poly
The Assyrian – Kenza Head Diffuse
The Assyrian – Kenza Body Diffuse
The Assyrian – Kenza Suit Diffuse
The Assyrian – Kenza Suit Normals
The Assyrian – Environment Sample 01
The Assyrian – Environment Wire 01
The Assyrian – Environment Sample 02
The Assyrian – Environment Wire 02
The Assyrian – Environment Sample 03
The Assyrian – Environment Wire 03
The Assyrian – Environment Sample 04
The Assyrian – Environment Wire 04
The Assyrian – Environment Sample 05
The Assyrian – Environment Wire 05
The Assyrian – Environment Sample 06
The Assyrian – Environment Wire 06
The Assyrian – Environment Sample 07
The Assyrian – Environment Wire 06
The Assyrian – Environment Sample 07
The Assyrian – Environment Wire 07
The Assyrian – Env Texture 01
The Assyrian – Env Texture 02
The Assyrian – Env Texture 03
The Assyrian – Env Texture 04
The Assyrian – Env Texture 05
The Assyrian – Env Texture 06
The Assyrian – Env Texture 07
The Assyrian – Env Texture 08
The Assyrian – Env Texture 09
The Assyrian – Env Texture 10
The Assyrian- Storyboard 01
The Assyrian- Storyboard 02
The Assyrian- Storyboard 03
The Assyrian- Storyboard 04
The Assyrian- Storyboard 05
The Assyrian- Storyboard 06
The Assyrian- Storyboard 07
The Assyrian- Storyboard 08
The Assyrian- Storyboard 09
The Assyrian- Storyboard 10
The Assyrian- Storyboard 11
The Assyrian- Storyboard 12
The Assyrian- Storyboard 13

 

 

 

L’Assyrien

OFDP 2

Participants: Mauro Rivera, François Medina

Role: Art direction | BG design, modeling, texturing and rendering | Concept art | Logo design | UI design

Company: Silver Dollar Games

Year: 2016-2017

OFDP 2 – Ancient Chinese UI/BG Design
OFDP 2 – Epic Battle UI/BG Design
OFDP 2 – Modern Times UI/BG Design
OFDP 2 – Nightmares UI/BG Design
OFDP 2 – Ancient Chinese Theme Logo
OFDP 2 -Epic Battle Theme Logo
OFDP 2 – Modern Times Theme Logo
OFDP 2 – Nightmares Theme Logo
OFDP 2 – Hong Kong Streets
OFDP 2 – Brazilian Rainforest
OFDP 2 – Shaolin Courtyard
OFDP 2 – Thai Marketplace
OFDP 2 – Desert Military Base
OFDP 2 – Prison Exercise Yard
OFDP 2 – Factory Floor
OFDP 2 – Tropical Beach
OFDP 2 – Junk Yard
OFDP 2 – Volcano
OFDP 2 – Ricefield Sunset
OFDP 2 – Tibetan Mountains
OFDP 2 – Nightclub
OFDP 2 – Construction Site
OFDP 2 – City in Ruins
OFDP 2 – Sewer Tunnels
OFDP 2 – Wooden Watercraft
OFDP 2 – Abandoned Dojo
OFDP 2 -Crepuscular Cave
OFDP 2 – Fishermens Harbour
OFDP 2 – Torture Chamber
OFDP 2 – Tournament Arena
OFDP 2 – Furnace Plant
OFDP 2 – Castle Crypts
OFDP 2 – Snowy Forest
OFDP 2 – Overgrown Graveyard
OFDP 2 – Church Ruins
OFDP 2 – Hot Springs

 

OFDP 2

ECHOES OF SORROW 2

Participants: Mauro Rivera, Nicolas Villarreal Kwasek, Polygonfarm Studios

Role: Post-production and VFX | Matte Painting Artist | 3D Assets modeling, texturing and rendering | Logo design | UI design

Company: Karibu Games GmbH, Alawar Games

Year: 2012-2013

EOS II – Sample 01

EOS II – Sample 02
EOS II – Sample 03
EOS II – Sample 04
EOS II – Sample 05
EOS II – Sample 06
EOS II – Sample 07
EOS II – Sample 08
EOS II – Sample 09
EOS II – Sample 10
EOS II – Sample 11
EOS II – Sample 12
EOS II – Sample 13
EOS II – Sample 14
EOS II – Sample 15
EOS II – Sample 16
EOS II – Sample 17
EOS II – Sample 18
EOS II – Sample 19
EOS II – Sample 20
EOS II – Sample 21
EOS II – Sample 22
EOS II – Sample 23
EOS II – Sample 24
EOS II – Sample 25
EOS II – Sample 26
EOS II – Sample 27
EOS II – Sample 28
EOS II – Sample 29
EOS II – Sample 30
EOS II – Sample 31
EOS II – Sample 32
EOS II – Sample 33
EOS II – Sample 34
EOS II – Sample 35
EOS II – Sample 36
EOS II – Sample 37
EOS II – Sample 38
EOS II – Sample 39
EOS II – Sample 40
EOS II – Sample 41
EOS II – Sample 42
EOS II – Sample 43
EOS II – Sample 44
EOS II – Sample 45
EOS II – Sample 46
EOS II – Sample 47
EOS II – Sample 48
EOS II – Sample 49
EOS II – Sample 50
EOS II – Sample 51
EOS II – Sample 52
EOS II – Sample 53
EOS II – Sample 54
EOS II – Sample 55
EOS II – Sample 56
EOS II – Sample 57
EOS II – Sample 58
EOS II – Sample 59
EOS II – Sample 60
EOS II – Sample 61
EOS II – Sample 62
EOS II – Sample 63
EOS II – Sample 64
EOS II – Sample 65
EOS II – Sample 66
EOS II – Sample 67
EOS II – Sample 68
EOS II – Sample 69
EOS II – Sample 70
EOS II – Sample 71

 

 

ECHOES OF SORROW 2

Disneyland Appventure

Participants: Mauro Rivera

Role: Art direction |Assets modeling and texturing | Environment design, modeling and Texturing

Company: Karibu Games GmbH, Neon Roots

Year: 2014

Disneyland Appventure – Sample 01
Disneyland Appventure – Sample 02
Disneyland Appventure – Sample 03
Disneyland Appventure – Sample 04
Disneyland Appventure – Sample 04
Disneyland Appventure – Sample 05
Disneyland Appventure – Sample 06
Disneyland Appventure – Sample 07
Disneyland Appventure – Sample 08
Disneyland Appventure – Wireframe
DA – Adventureland
DA – Critter Country Assets
DA – Critter Country Ground
DA – Desert Ground
DA – Fantasyland Assets
DA – Fantasyland Ground
DA – Fantasyland Assets 2
DA – Frontierland Assets
DA – Mainstreet USA Assets
DA – Mainstreet USA ground
DA – NewOrleans Square Assets
DA – Vegetation
DA – Tomorrowland Ground
DA – Tomorrowland Assets
Disneyland  Appventure

Boy & Fish

Participants: Mauro Rivera, Peter Zhou

Role: Character modeling, texturing and rigging |Concept art | Environment design, modeling and texturing

Company: Peter Zhou Films

Year: 2015

Boy & Fish – Scene
Boy & Fish – Close Up
Boy & Fish – Model Posed
Boy & Fish – Model Wireframe
Boy & Fish – Diffuse Texture
Boy & Fish – Specular Texture

 

 

Boy & Fish – Concept 01
Boy & Fish – Concept 02
Boy & Fish – Concept 03
Boy & Fish – Concept 04
Boy & Fish – Concept 05

 

Boy & Fish

Gelattopia

Participants: Mauro Rivera

Role: 2D Illustration |Concept art | Environment design, illustration

Company: Karibu Games GmbH

Year: 2014

Gelattopia – Menu Screen
Gelattopia – Background 01
Gelattopia – Background 02
Gelattopia – Background 03
Gelattopia – Gameplay 01
Gelattopia – Gameplay 02
Gelattopia – Gameplay 03
Gelattopia – Gameplay 04
Gelattopia – Assets
Gelattopia – Characters Concept Art
Gelattopia

Xsyon: Apocalypse

Participants: Mauro Rivera

Role: 2D Texturing | Weapons design, modeling and texturing | Logo Design

Company:  Notorious Games LLC

Year: 2011

Xsyon – Logo Design

Xsyon – Male Texture
Xsyon – Female Texture
Xsyon – Wings Set Art
Xsyon – Weapons Set 01
Xsyon – Weapons Set 02
Xsyon – Ground Texture Set 01
Xsyon – Ground Texture Set 02
Xsyon – Ground Texture Set 03
Xsyon – Ground Texture Set 04
Xsyon – Ground Texture Set 05
Xsyon – Ground Texture Set 06
Xsyon – Ground Texture Set 07
Xsyon – Ground Texture Set 08
Xsyon – Ground Texture Set 09
Xsyon – Ground Texture Set 10

 

Xsyon: Apocalypse

Golaaazo DirecTV

Participants: Mauro Rivera

Role: 2D illustration | Environment design and illustration  | Logo design | UI design

Company:  Karibu Games GmbH

Year: 2014

Golaaazo – Logo and Menu
Golaaazo – Level Assets 01
Golaaazo – Level Assets 02
Golaaazo – Level Assets 03
Golaaazo – UI design 01
Golaaazo – UI design 02
Golaaazo – UI design 03
Golaaazo – UI design 04
Golaaazo – Stadium 3D model
Golaaazo DirecTV

Memory Animals

Participants: Mauro Rivera

Role: 2D illustration | Environment design and illustration  | UI design

Company:  Karibu Games GmbH

Year: 2014

Memory Animals – Home Screen
Memory Animals – BG 01
Memory Animals – BG 02
Memory Animals – BG 03
Memory Animals – UI Assets 01
Memory Animals – UI Assets 02
Memory Animals – UI Assets 03
Memory Animals – UI Assets 04
Memory Animals – UI Assets 05
Memory Animals