WELCOME TO THE MAURO RIVERA‘S CG PORTFOLIO
contact@maurorivera.com
REEL
Passionately Crafted
© Mauro Rivera 2007-2014. All material shown in this video is copyrighted.
© Mauro Rivera 2007-2014. All material shown in this video is copyrighted.
© Mauro Rivera 2007-2014. All material shown in this video is copyrighted.
DISNEYLAND CALIFORNIA
SWEPT AWAY BY BIG CHALLENGES
3D Artist & Texture Painter: Mauro Rivera
Client: Karibu Games S.A.S. - Neon Roots Agency
Environment creation for a realtime app at the park.
01/
05
CREATING ON THE FLY
Before it I had never invested so much effort solving a project. 1 month and a half and a few models mid-way to completion, I had to review all models, finish the props, do lightning bakes, texturize and mount in unity.
02/
05
MASSIVE DETAIL UNDERTAKING
One of the client's demands was to be able to preserve the major quantity of detail on having brought the camera closer to the objects. With only 5 slots for textures, these were of the tasks that ingenuity was demanded much more.
03/
05
ANOTHER NICE VIEW
This one is one of the sights that I like the most, Tomorrowland in miniature with all his attractions... this used to be a hit in the early 90's.
04/
05
I LOVE TRAIN STATIONS
For me always it has represented a taboo, since in my country they were not very common. Since I am in north america, it is of the things that attract me more and is represented well in this american icon replica.
05/
05
ECHOES OF SORROW II
CHALLENGING PUZZLES, SCATTERED CLUES
2D Art & Editing: Mauro Rivera/ Art Direction: Nicolas Villareal Kwasek/ Producer: Diego Jaramillo/ 3D Landscaping: Polygonfarm Inc./ 3D Animation and Props: Mauro Rivera/ Client: Alawar Entertainment
01/
06
2 YEARS OF STEADY ART PRODUCTION
IN A 1½ HOUR WALKTHROUGH
The mere story behind Echoes of Sorrow II of traveling through a dream machine to which you can reveal the truth of what really transpired on one tragedy event is so engaging; how could you turn down a job offer like this?
02/
06
HIGH VISUAL STANDARDS
No matter how many the projects I have been engaged, this one is by far the most intense of all; due to the great exigency that I had from my art director for achieving spectacular shots.
03/
06
VISUAL NARRATIVES BY INTERACTING
One of the things that attracted me the most about being employed in this project was the level of complexity, from a language p-o-v. Aesthetically attractive objects + state condition narratives.
04/
06
IT'S ALL ABOUT THE PIPELINE
Scenes like these must be ended in 1 day approximately, which was very difficult. Thanks to the organization, the teamwork and advanced techniques it was possible to manage such heavy loads of work!
05/
06
GRAPHISME EN USAGE
This one is one of these opportunities of remembering and putting in practice the knowledges in graphic design. This UI really was one of the high points of this project, added distinction and identity.
06/
06
SOCIAL MEDIA COMMAND CENTER
FRAME BY FRAME HARDSHIPS
2D art & Animation: Mauro Rivera.
Client: Neon Roots Agency LA / Karibu Games S.A.S.
"Be in tune with the conversations that matter most." Year: 2014
01/
05
VERY PROUD OF THE END RESULT
3 months of work under pressure, endless stills to delineate, to paint, to correct and to integrate to the animation, but everything produced fruit. My first animation frame by frame, an American client, who remained so happy.
02/
05
SKETCHING THE OLD WAY
This one image was done in the first days of production. There is no way of feeling freer than sketching down in pencil and paper, since the masters of decades ago used to do it. It was cool all the way.
03/
05
A TIN-PLATE ARMY
These were only some of the proposals that were presented to the client. Finally the final changed changed too much, unrecognizable to a fault. Now I don't know what to do with this army of tin-plate.
04/
05
PLAYING HARD WITH EXPRESSIONS
Exploring some possibilities for the girl's expressions, though it was not possible to do too much emphasis in them due to the time constraints I had, the experience helped enough for future projects.
05/
05
LA LEYENDA DEL DORADO
R&D AT COLLEGE
Art Direction:Alejandro Guzmán/ Character Artists: Mauro Rivera, Simón Agudelo, Camilo Ospina/ 3d Assets Modeling: Juan Pablo Holguín/ Compositing & Matte Paintings: Stiven López, David Acevedo.
01/
04
WHAT WE COULD ARCHIVE
Though the initial goal was to deliver a card game in augmented reality, suddenly our investigation group dissolved; the result of all the work we did during a year and a half was this short animation.
02/
04
TAPPING INTO OUR OWN IMAGINARY
After having lived an Andean country for more than 20 years, many of these ideas and images of landscapes caved in my mind were very usefuln, to be able to solve these environments.
03/
04
SOME FUN WITH CHARACTERS AGAIN!
Year 2010. It became common between my investigation colleagues to be in charged of our more prominent characters, this way I began to envisione a career path for me. I put my best at that time.
04/
04
MAGUA
3D ANIMATED VIDEOMAPPING
Character & Environment Artist: Mauro Rivera
Animation: Alejandro Guzmán/ Postproduction: Stiven López
Concept Art & Storyboard: Mauro Rivera. © All rights reserved.
01/
08
VISUALIZE THIS, IN A WALL!
This one was my first adventure with videomappings, the technical obstacles were immeasurable, in addition with required assets for the monstrous resolution of 4k. Nevertheless, it was all worthy at the end.
02/
08
EXPLORING IDEAS
The original concept was the creation of the world and life, and how the latter had to come from the water. Our characters had to have specific qualities to live in a submarine environment.
03/
08
NO SMALL VISIONS
I would say that I was pulled in concept art by working on this project. And personally I loved that phase in the VFX process. You inherit a blank sheet of paper only to convert it to narrative & emotional terms. I love that freedom!
04/
08
MATTE PAINTINGS, THE FIRST I EVER DID
There was no production designer at the beginning so I had the chance to make a big impact, as opposed to just being a cog in a wheel by doing these sample works. Doing something creatively complex is really fulfilling.
05/
08
FANTASY DESIGN, RIGHT UP MY ALLEY
This was a mix of photo retouching and digital painting, so I was able to sketch freely. I wanted it to be comprised of biotic graphic shapes to quickly convey prehistoric habitats. The shot needed to feel like a cool opening of a book.
06/
08
CHARACTERS INSIGHTS
I started by achieving the right proportions and natural posture of the character in ZBrush. After that, comes the modeling, starting from some retopologized chunks of geo. Organic forms in ZBrush & hard surfaces in Max.
07/
08
SO MUCH FOR THE SPARKLE:
KAVIN LANNING INSPIRATION
I started out my journey in this industry by around the year 2008. The triple platinum XBOX game Gears of War totally took over me. I studied then the techniques from Kevin which I tried to use profusely in this project!
08/
08
ZIN ZUEÑO GRÁFICO
FULL 3D ANIMATION SHORTFILM
Screenplay: Laura Saraza/ Directed-Produced-Character Artist: Mauro Rivera/ Props & Scenario Artists:Jabib Ospina, Ana Moreno, Stiven López, Andrés Jaramillo, James Vásquez, Bibiana Martínez/ Animation: Juan Zuluaga
01/
04
WHAT IT LOOKS LIKE ACTUALLY
A parody about the misery existence of students whose lives have been taken out by their tirant teachers, in the mist of a quirky, macabre and dark world.
02/
04
THE CHARACTER DEVELOPMENT
Althought I was somewhat experienced by the time, this was actually my first grand project. Around 10 characters were produced in a 3 weeks timespan from scratch. Modeling, texturing, rigging were among my duties.
03/
04
INSPIRED BY TIM BURTON'S GOTH RARENESS
Almost all of his films revel in gothic imagery. We took advantage of these traits to create our own characters, props and rooms in an exaggerated, almost cartoonish way to emphasize “goth” features and language.
04/
04
YUMMY ANOMALIES
PEPSI FILMS KATHMANDU 2011
Runnerup spot for the Pepsi Films KATHMANDU 2011 Contest.
Screenplay & Edited: Mauro Rivera/ Directed: Juan Zuluaga/ VFX: Stiven López/ Motion Graphics: Ana Moreno/ SFX: Gerardo Galvis/ Camera: Juan Acevedo
01/
02
THE FINAL RESULT
We were chosen among the best 10 shortfilm applicants worldwide, not bad for our first international competition. I still hold up with the remembrance of those days heartedly.
02/
02
EXIT
SKETCHBOOK
RÉSUMÉ
The real. Mauro Rivera is just another kid who loves making big dreams happen. I'm extremely willful to win and respond well to challenges by physical presence, cleverness, reliability and resourcefulness. That's basically what I'm all about.

Anything beyond that is probably a byproduct of my drive to create believable
worlds and my emphatic nature with the arts!



Mauro Rivera
CG Artist/Designer
Join now my list of delighted clients
and see all of your projects come to reality!
PROFESSIONAL EXPERIENCE
2015
Polygonfarm Studio
Freelance Texture Painter
Exusmultimedia S.A.S.
Onsite Graphic Web Designer, Colombia
2014
karibu Games S.A.
Freelance Lead 2D/3D Generalist
Cat on the Roof
Freelance 2D/3D Prop Artist
2013
Karibu Games S.A.
Freelance 2D/3D Generalist
2011
Lab Design S.A.S.
Matte Painter - Camera Tracking, Colombia
2010
G3 Agencia S.A.
Freelance Illustrator, Colombia
2008
Notorious Games LLC
Freelance 2D/3D Generalist
PUBLISHED TITLES
SKILLS & KNOWLEDGE
-Quality in the design of Character Models for CG cinematics as for video games.
-Excellent skills in retopologization, mattes projections and Camera Tracking.
-Eficiency in UV Mapping and Texturing for both organic and inorganic models.
-Precision and detail archieved in Matte Paintings of different styles.
-Traditional skills for Drawing and Painting.
ACADEMIC TRAINING
2011
BA in Graphic Design
Universidad del Área Andina, Pereira COL

2007
Specialization in Web Design
UniTécnica - Pereira, COL
2007
Specialization in Photography
UniTécnica - Pereira, COL
2007
Technical degree in Graphic Design
UniTécnica - Pereira, COL

2006
Certs. with Autodesk & Turbosquid
Image Campus - Buenos Aires, ARG
2006
3D Production & CG Animation
Image Campus - Buenos Aires, ARG
CERTIFICATIONS
CONTACT
SEND ME A
MESSAGE!
Fields marked with (*) are required. Thanks in advance for contact me, I will get back to you ASAP!



GET IN
TOUCH!
Location
Montréal, QC
Skype
Mauro-Rivera
Mobile (+001) 514-501-1632
CG STILLS ILLUSTRATIONS MATTE PAINTINGS CHARACTERS
Location Montréal canada 3d artist
Mobile +001 514 501 1632
Skype Mauro-Rivera
E-mail contact@maurorivera.com
© 2007-2017